Wendelin von Benno Baumeister

Wendelin von Benno Baumeister is the main male protagonist in "Hachinan tte, Sore wa Nai Deshou!" He is a high-ranking Noble of the Margrave peerage in the Helmut Kingdom. Wend is the 8th son of the Baumeister family, but he was given his own separate family line when he was granted his own title. He is the most powerful magician among humans and according to Arnest Blitz he will eventually surpass even the Demon Race.

Shingo Ichinomiya
In Wendelin's previous life, he was Shingo Ichinomiya and had rather lean body build. He had medium length, brown hair, and brown eyes. He wore a rather simple business attire, donning an open gray suit jacket with a white button collared shirt underneath accoutering a blue necktie.

6-year-old Wendelin
As a child, Wendelin had a more youthful appearance and a more innocent personality. As he retains the normal hue if not in a lighter shade of brown hair and eyes. For a brief moment during the ceremony held in honor for his eldest brother Kurt Baumeister's wedding, Wendelin is seen in noble finery, including a red vest over top of a cream Victorian dress shirt with red trim at the cuffs and heather purple cravat and brown trousers. Afterwards, he is seen wearing a more casual wear befitting of his family's financial status: a white Victorian dress shirt with orange trim at the cuff and a cream cravat paired with cedar brown trousers.

13-year-old Wendelin
As times passes, Wend achieves an average height with a slim body--likely due to years of vigorous training. While attending the Adventurers Academy, he wears a white Victorian dress shirt with a belt, discarding the cravat for a blue cape with lighter accents at the ends. Under his cape he wears brown armour on his left side. He also wears blue slacks and brown ankle-length Chelsea boots which he wears with silver greaves on his right shoulder, he wears a golden pauldron in the shape of a knight's helmet, and brown gloves. When he is given the title of baronet, he swaps out his original cape and pauldron for a blue hooded cape decorated with golden jewels and a green gem in the center and a silver pauldron.

18-year-old Wendelin
At this age, Wend has already been an adult for three years, as the kingdom's legal age for an adult is 15. He wears a magician's uniform similar to that of his mentor, Alfred Reinford but with a few slight differences. He wears a dark-colored cape, a white dress shirt, gloves, dark pants, greaves with poleyn, and boots. On his left shoulder, he also wears a three-pronged pauldron.

Personality
Wendelin is shown to be a kind, modest and compassionate boy towards others, although Wendelin seems simple on the surface, he has many different aspects to his personality. Despite Wendelin's extreme magical talent and knowledge he is very humble about his abilities and does not show any signs of arrogance or inflated ego, which serve as proof for his kind nature. Wendelin has shown that despite being in a new world he is still a Japanese man at heart and has a strong desire for finding, processing, and recreating foods from his previous world, spending the vast majority of his time doing so on his adventures. However, he is also quite pliable to pressure from others, bordering on receiving the nickname yes-man . He also prefers to handle situations intelligently and think things through rather than use force to get what he wants and has also shown to be able to keep a calm and level head in most situations in which he rarely panics, such is displayed when he first woke up as Wendelin and was able to keep his composure despite his initial confusion. He is also shown to be very adaptable and adjusts to new situations rather quickly, this trait is shown several times throughout the anime.

As he gets older his nickname as a yes-man changes to a certain degree. He has no patience for anyone who makes ill comments towards his wives, fiancées, mistresses, lovers, etc. and has no problem with "blowing them away" with magic. He doesn't kill them but uses the magic blow them to another location.

He is also quite the pervert, often "accidentally" walking into the girls getting changed and spending a significant amount of time being "surprised" at the sight of his wives' and fiancées' naked bodies.

But he is also quite the schemer, having on several occasions plotted his way to victory and always mentions his approval of Louise's schemes.

Towards his wives
When it comes to his wives, fiancées and lovers he treats them all the same and does not show any favoritism with any of them. If he buys something for one, he buys it for all. He takes all of on dates and vacations. When the first four of his wives got pregnant and could not travel, he would always bring them gifts.

The difference in the age of his wives means nothing to Wend as shown when Alban came to visit Wend and started to call Lisa Clemente Ulrique Exler and Amalie Mainbach old women and wanted to replace them with his younger half-sisters. Wend was going to blow him away with magic till Lisa and Amalie stopped him. He blacklisted Alban from ever doing business with his Earldom in the future.

Background
Shingo Ichinomiya was a young and single 25-year-old blue collar company worker living in Japan. He works longs hours and barely has time for sleep. He hopes one day to marry and have children. One day he woke as usual in the morning, but he didn't hear his alarm clock go off. As he looks around the room, he realizes he is not in his room and woke up in Wend's bedroom in the Baumeister Mansion that Wend shared with three of his brothers.

From there he discovers that he was transported into the body of a five-year-old boy. Ichinomiya learns that he is Wendelin Baumeister, a member of one of the poorest noble families in the kingdom. His future and financial short comings were compounded by the fact he was born as the 8th son of the current lord of a backwater territory, and thus, will not be inheriting the family title or land. While his future seemed bleak, he soon discovers that he has a high aptitude for magic, which is considered a rare trait throughout the entire kingdom. Several years later, Wend sets off to on an adventure of self-discovery as well as to create a brighter future for himself.

By the time he turned 11 he was already a wealthy person as he mined, copper, silver and gold and has refined then into ingots.

Storyline
See Storyline for full story-line Wend goes out every morning to train his magic so he can leave the territory once he gets older. One day while he is in the woods training, Alfred Reinford, who has been living in the Enchanted Forest for several years, detects his magic. He explains to Wend that he died years ago, but due to the regret of not passing on his skills to a disciple he became a walking corpse. He wants to teach Wend all his magic and then pass on peacefully. Wend accepts this and becomes his disciple.

Over the course of 3 weeks, Alfred teaches Wend the ways of magic, and he was extremely surprised at how quickly Wend is progressing. At this point, Alfred tells Wend that he had nothing more to teach him and he can no longer control himself and doesn't want to become a zombie and kill innocent people. He teaches Wend Holy Magic to purify him and send him on to his final resting place. Wend's family knows he can use magic but does not disturb him while he goes out training. They do not want to cause an inheritance problem for Kurt Baumeister, also Wend has no desire to stay in the territory. Amalie Mainbach asks Johanna von Benno Baumeister how come they don't let Wend help with the villages development and Johanna von Benno Baumeister von Benno Baumeister explains that there will be problems with who will be the heir if Wend starts to help the villagers. She also tells Amalie that if Wend becomes the feudal lord her and her children will no longer be nobles while also letting her know that Wend has no desire to stay in the area. Almost seven years later, at the age of 12, Wend e leaves the Baumeister family in order to create a better life for himself. He goes to the Adventurer's Academy in the town of Breitburg. After taking the magician test, he is awarded a scholarship. At the oriental at the academy, Wend is sitting next to Erwin von Arnim and they hit it off right away with Erwin becoming his first friend. They decided to go hunting together and whoever hunted the most would buy the other diner. Erwin won the contest and they started to head back to the school when Wend detected two humans surrounded by wolves. Him and Erwin decided to go help the two out and when they arrived Wend put up an earthen wall to protect the two people and then proceeded to kill the remaining wolves. After they killed the wolves, they realized that the two people were students at the academy with them. They were Louise Yorande Aorelia Oufelbeik and Iina Suzane Hirenbrant who were attacked by one pack of wolves, which they defended against, till a second pack arrived. They were both impressed by Wend's magic, and they all went to diner. Wend treated them to diner and they all talked about the reasons they had joined the adventurer school. The next day Louise and Ina turned in the adventurer team form adding Wend and Erwin without telling them. Wend accepted it as he told Erwin " We can always change teammates.

A few days later one of the teachers gives the four of them letters from Amadeus Freitak von Bleichröder. He is holding a party and invited the four of them to attend. While at the party Erwin, Louise and Ina are enjoying themselves by partaking in all the food and drinks. Amadeus approaches Wend and introduces himself and asks them if he can have word with them. He escorts the four of them to a private room in his mansion where they are introduced to Brantark Ringstat, Bleichröder's court magician. Bleichröder informs Wend that Brantark was also the master to his former court magician, Alfred Reinford. Ever since Alfred had died, Brantark has been keeping tabs of his former disciple, as he is able to track a person's magic over great distances, once he has met them. Brantark tells Wend that he knew of Alfred's regret that kept him tied to the land of the living and that he felt Alfred's spirit disappear from the Enchanted Forest, seven years prior. Wends confirms to Brantark and Amadeus that he is indeed Alfred's disciple. Brantark is grateful that Wend was able to give Alfred a peaceful end.

At the end of their meeting, Wend informs Bleichröder and Brantark, that the magic bag given to him by Alfred, contained the supplies and personal effects of the 2,000 men who lost their lives during the expedition, 12 years ago, and that he wanted to return the items to the Bleichröder estate. As Wend and his friends were about to leave, Bleichröder informs Wend that there is a reward for returning the items of the 2,000 men. Bleichröder gives Wend, 20% of the items' value, working out to 1,000 gold coins (equivalent to roughly one billion Japanese yen). Brantark also informs Wend that Alfred had no heirs, and as his disciple, he has inherited Alfred's estate plus all his wealth being held at the Adventurer Guild.

When Wend goes to the estate, Alfred had already prepared letter that explained to Wend how to enter the estate and change all the golems protecting the estate from his control to Wends. This was also proof that Wend was his true heir.During the academy's summer break, Wend and his party take a passenger airship to the capital to attend his brother, Erich's wedding. Brantark is also flying to the capital to give the kingdom an update of the Bleichröder domain. As they were discussing their plans while at the capital, the airship is attacked by an undead ancient bone dragon. While Brantark focused his magic to protect the airship, Wend is sent out to engage the dragon. Using his flying and speed boost magic, Wend outmaneuvers the dragon, until he was also to imbue a powerful holy magic onto it, purifying it of its dark spirit. Wend quickly collects the defeated dragon's bones and large magic stone into his magic bag, at the request of Brantark.

Upon arriving at the capital, Wend's party is met by Commander Warren, who escorts Wend to the castle to meet with the King Helmut. Brantark ask his old adventure party member Arterio_Marchen, who was also onboard the airship, to be Wend's guide and advisor, while Wend is at the castle. Once Wend is before the King he explains how he defeated the dragon, and the King is impressed and asked Cardinal Hohenheim about the Holy Magic. After some discussions Cardinal Hohenheim invites Wend to have a true baptism. Not wanting to make an enemy out of him and the church Wend agrees. King Helmut tells Wend he has a request and tells him the kingdom would like to purchase the bones and core of the dragon from Wend. He has no choice but to accept since the kingdom can block him from trying to sell the items. Helmut offers him 1500 platinum coins which caused Finance Minister Rückner to step up and exclaim that price is too high. The King consults with Arterio_Marchen who tells the King that 1500 platinum coins is the right price and explains if the items go up for auction they could go for as much as 2500 platinum coins. After working out the deal with Rückner to save money in the budget they come to an agreement that the kingdom will buy the bones and core for 1500 platinum coins. Helmut then make Wend a Baronet and awards him the twin dragon medal for slaying the bone dragon and saving the airship.

His troubles are just beginning...........................

Magic Proficiency
Wend has an unimaginable talent for magic. He is shown to have more magic capacity than his master, Alfred Reinford. After training with his master, he has shown considerable knowledge and power in a variety of spells. Every type of magic has a different Color. Wind magic is green, holy magic is white, earth magic is light pink, fire magic is light orange, ice/water magic is light blue and dark magic is Purple.


 * Magic Proficiency is effectively identical to its predecessor, Magic Resistance Mastery with the sole difference to master any form of magic spell for the user. It is a series of 6 element attributes (Fire. Ice, Earth, Wind, Holy and Dark). One for each Magic spell damage type, that scale with the User as they progress. When the user deals damage of a certain type, their Magic proficiency with that type increases. Once they hit certain amounts of Magic points, they will level up or gain several small buffs, which vary depending on the type of magic spell that the user use). ( Mage : Magic Damage, Magic Crit Chance, Mana Cost Reduction/ Ranged : Ranged Damage, Ranged Crit Chance, Movement Speed/ Melee : Melee Damage, Melee Crit Chance, Melee Speed).
 * Immense Mana - with great magic power comes great respon... I mean capacity. This is very much true for Wend as starting off training, he already has higher magic capacity than his Master. At 12 years old, his mana has grown to where on the way to the capital for his brother's wedding, he could cast flight magic, barrier magic, and holy magic at the same time, thus beating the Ancient Undead Dragon. At the Empire's Rebellion, his mana grew even more to the point where he can multi cast magic, fight for around 3 days, and after the battle with his possessed master, still have enough magic power to destroy a city. Currently, his mana is still growing and has yet to show signs of stopping. After the Empire Rebellion, he has the highest magic capacity in the Lingaea Continent. His mana is now comparable to the Demons (the top race in this world with the highest magic capacities).
 * Immense Magic Power - Ever since training with his master, his magic has grown to be extremely powerful. Having aptitude in all elements and capable of casting multiple types of magic in one go. He was also able to beat out his future wives Katharina while hunting and Lisa the Blizzard while he was using her specialty, Ice Magic, and its strongest move, Absolute Zero.
 * Holy (Holy Attribute): The “holy attribute” can heal things like curse and injury releasing rays of magic power, they also can bless the weapon to be able defeat ghost and Specter. Summon “holy light” to destroy many undead in a wide range. Strategical ・ tactical class magic.
 * The only magic he has been shown to be bad at is familiar summoning
 * The discovery that intimate relations between Wend and his wives that allows for an increase over previous mana capacity caps is considered a critical secret that could dramatically alter politics from local to international levels if it were to become more widely known; for this reason, the only people who know about it right away are Wendelin, his wives, Amalie, his retainers Erwin and Rhodrich, Brantark, Christoph von Armstrong, Margrave/Duke Bleichröder and King Helmut.

Weapon Proficiency
He was seen carrying a sword and using a bow, but he is not good at using either weapon without using body enhancement magic first. Users are able to demonstrate an aptitude for the ways of the staff, being able to wield a staff with great proficiency and skill for close quarter combat purposes that can be used to their advantages.

If the staff possesses magical properties users' channel/harness arcane energies/magic for conjuring spells, incantations and fight against mythical repelling their magical powers.


 * The power to possess the skills to wield a staff or wand.

Intelligence
Already having lived 32 years (despite his appearance) and holding the knowledge of his previous world, others consider him quite intelligent.


 * the ability to acquire and apply knowledge and skills. (a person or being with the ability to acquire and apply knowledge.)
 * the collection of information of military or political value.

Creations
Wendelin was already a gifted at cooking from his past life. This fact was heavily emphasized in the light novel. This uncanny ability became a great source of income for him. He has created many popular products that have become a hit in this world, see Products

Past Life

 * The name Shingo means "prudent, careful" (慎) (shin) and "I, me" (吾) (go).
 * Shingo's surname Ichinomiya means "one" (一) (ichi) and "temple, shrine, palace" (宮) (miya).

Special Development Ward
This is the land in the Savage Lands that Wend started to develop in order to cause Kurt to lose it. Within the first 3 weeks it had a population on over 180 and with 3 months it was the largest village in the Baumeister Knight Territory easily surpassing the Main Village. It had over 100 buildings and 350 residents. Wend brought in retired farmers to the train the immigrants and also guarantee them a salary for the first year.

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