Wendelin von Benno Baumeister

Wendelin von Benno Baumeister is the main protagonist of Hachinan tte, Sore wa Nai Deshou!. He is a high ranking noble and, depending on the adaptation of the series, is either a count (anime) or a margrave (current light novel) in the Helmut Kingdom. Wend is the 8th son of the Baumeister family, but he was given his own separate family line when he was granted his own title.

Shingo Ichinomiya
In Wendelin's previous life, he was Shingo Ichinomiya and had rather lean body build. He had medium length, brown hair, and brown eyes. He wore a rather simple business attire, donning an open gray suit jacket with a white button collared shirt underneath accoutering a blue necktie.

6-year-old Wendelin
As a child, Wendelin had a more youthful appearance and a more innocent personality. As he retains the normal hue if not in a lighter shade of brown hair and eyes. For a brief moment during the ceremony held in honor for his eldest brother Kurt Baumeister's wedding, Wendelin is seen in noble finery, including a red vest overtop a cream Victorian dress shirt with red trim at the cuffs and a heather purple cravat and brown trousers. Afterwards, he is seen wearing a more casual wear befitting of his family's financial status: a white Victorian dress shirt with orange trim at the cuff and a cream cravat paired with cedar brown trousers.

13-year-old Wendelin
As times passes, Wend achieves an average height with a slim body--likely due to years of vigorous training. While attending the Adventurers Academy, he wears a white Victorian dress shirt with a belt, discarding the cravat for a blue cape with lighter accents at the ends. Under his cape he wears brown armour on his left side. He also wears blue slacks and brown ankle-length Chelsea boots which he wears with silver greaves. On his right shoulder, he wears a golden pauldron in the shape of a knight's helmet, and brown gloves. When he is given the title of baronet, he swaps out his original cape and pauldron for a blue hooded cape decorated with golden jewels and a green gem in the center and a silver pauldron.

18-year-old Wendelin
At this age, Wend has already been an adult for three years, as the kingdom's legal age for an adult is 15. He wears a magician's uniform similar to that of his mentor, Alfred Reinford but with a few slight differences. He wears a dark-colored cape, a white dress shirt, gloves, dark pants, greaves with poleyn, and boots. On his left shoulder, he also wears a three-pronged pauldron.

Personality
Wendelin is shown to be a kind, modest and compassionate boy towards others, although Wendelin seems simple on the surface, he has many different aspects to his personality. Despite Wendelins extreme magical talent and knowledge he is very humble about his abilities and does not show any signs of arrogance or inflated ego, which serve as proof for his kind nature. Wendelin has shown that despite being in a new world he is still a Japanese man at heart and has a strong desire for finding, processing, and recreating foods from his previous world, spending the vast majority of his time doing so on his adventures. However he is also quite pliable to pressure from others, bordering on receiving the nickname yes-man . He also prefers to handle situations intelligently and think things through rather than use force to get what he wants and has also shown to be able to keep a calm and level head in most situations in which he rarely panics, such is displayed when he first woke up as Wendelin and was able to keep his composure despite his initial confusion. He is also shown to be very adaptable and adjusts to new situations rather quickly, this trait is shown several times throughout the anime.

As he gets older his nickname as a yes-man changes to a certain degree. He has no patience for anyone who makes ill comments towards his wives, fiancées, mistresses, lovers, etc. and has no problem with "blowing them away" with magic. He doesn't kill them but uses the magic blow them to another location.

He is also quite the pervert, often "accidentally" walking into the girls getting changed and spending a significant amount of time being "surprised" at the sight of his wives' and fiancées' naked bodies.

But he is also quite the schemer, having on several occasions plotted his way to victory and always mentions his approval of Louise's schemes.

Towards his wives
When it comes to his wives, fiancées and lovers he treats them all the same and does not show any favoritism with any of them. If he buys something for one he buys it for all. He takes all of on dates and vacations. When the first four of his wives got pregnant and could not travel he would always bring them gifts.

Background
Shingo Ichinomiya was a young and single 25 year-old blue collar company worker living in Japan. One day after a long day at work, he falls asleep at his dining table, just after cooking his supper. However, when he wakes up, he is sitting at a table, inside a room, completely foreign to him.

From there he discovers that he was transported into the body of a five year old boy. Ichinomiya learns that he is Wendelin Baumeister, a member of one of the poorest noble families in the kingdom. His future and financial short comings were compounded by the fact he was born as the 8th son of the current lord of a backwater territory, and thus, will not be inheriting the family title or land. While his future seemed bleak, he soon discovers that he has a high aptitude for magic, which is considered a rare trait throughout the entire kingdom. Several years later, Wend sets off to on an adventure of self-discovery as well as to create a brighter future for himself.

By the time he turned 11 he was already a weathly person as he mined, coppper, silver and gold and has refined then into ingots.

Plot
Immediately after Wend's magic powers awaken, Alfred Reinford, who has been living in the Enchanted Forest for several years, detects his magic. As Wend was picking up firewood for his family near by the forest, Alfred confronts him and tells Wend that he has spent years searching for someone as magically powerful as he is, to take on as a disciple, and to pass all of his knowledge and wisdom to. Wend agrees and the two of them work together to keep his training a secret from his family, as to not create a power struggle with his older brother, Kurt Baumeister, over their family's inheritance.

Over the course of a few weeks, Alfred teaches Wend the ways of magic, and he was extremely surprised at how quickly Wend is progressing. At this point, Alfred tells Wend that he had nothing more to teach him, but Wend already knew that something was wrong with his master. Alfred confirms to Wend, that he is a Whispering Dead, and that he had actually died, five years ago, while on a mission for Duke Bleichröder's father, to clear the Enchanted Forest of its monstrous inhabitants. After Alfred died, he clung to the land of the living in order to fulfill his wish of meeting and passing on his magic to his disciple. He confirms that he will soon turn into an undead zombie and will lose all sense of his humanity. He pleads to Wend to use holy magic to purge him to prevent this transformation, thus freeing him from his purgatory, and giving him peace. With a heavy heart, Wend grants his master's final wish and purges his spirit. Alfred leaves behind his magic bag as a final gift to Wend. Almost seven years later, at the age of 12, Wend receives a scholarship to train and study at the Adventurer's Academy in the town of Breitburg. He leaves the Baumeister family in order to create a better life for himself. During his first day at the academy, Wend was finding it very difficult to make friends, as he had spent the past seven years to the study of magic, and had virtually lost all social skills in the process. Even during meal time at the academy's mess hall, Wend is sitting at a table by himself, and feeling ostracized from the other students in his class. Unbeknownst to him, his classmates were actually hesitant to approach him due to their own insecurities. His classmates learned that he was the only magic user to have received a scholarship this academic year. They also learned that the magic instructor at the academy had nothing to teach him, as his magic and power was already on par with top-class adventurers. They all believed that the reason Wend sits by himself is because he was evaluating them to see who was worthy enough to be in his party. They also believed that anyone who was his party-member would have been set for life as an adventurer, as parties usually stick together after graduation.

As days past, many students started giving up partying with Wend, as he is easily able to supplement his income by hunting for wild game, by himself. While other parties would bring back a kill or two, Wend would bring back almost a dozen or more kills by himself. The students became disheartened as they began to think that they would not live up to Wend's expectations. While Wend was earning a lot of money, his social woes were getting worse each passing day. While other students gave up, Erwin, Louise and Iina, who were already in a party together, continued with their quest to impress Wend, and went out hunting for bigger game.

One day, as Wend was on a hunt, he came across the three as they were being overwhelmed by a large pack of wolves. Wend rescues them with a single spell. When they all returned to the academy, the three apologized to Wend for causing him trouble but state that they will continue to work hard to one day earn his recognition. Wend, finally realizing that he was not being shunned by his peers, quickly tries to befriend them, but they were interrupted by one of their instructors telling them that the entire scholarship class was invited to a party hosted by Duke Bleichröder. However, the party is actually a ruse for the Duke to meet Wend. While at the party, Bleichröder introduces himself to Wend and requests to speak with him in private, but to Erwin, Louise, and Iina's surprise, Wend requests for them to attend the private meeting and introduces them as his party members.

Duke Bleichröder escorts the four of them to a private room in his mansion where they are introduced to Brantark Ringstat, Bleichröder's court magician. Bleichröder informs Wend that Brantark was also the mentor to his former court magician, Alfred Reinford. Ever since Alfred had died, Brantark has been keeping tabs of his former disciple, as he is able to track a person's magic over great distances, once he has met them. Brantark tells Wend that he knew of Alfred's regret, that kept him tied to the land of the living, and that he felt Alfred's spirit disappear from the Enchanted Forest, seven years prior. Wends confirms to Brantark and Bleichröder that he is indeed Alfred's disciple. Brantark is grateful that Wend was able to give Alfred a peaceful end.

At the end of their meeting, Wend informs Bleichröder and Brantark, that the magic bag given to him by Alfred, contained the supplies and personal effects of the 2,000 men who lost their lives during the expedition, 12 years ago, and that he wanted to return the items to the Bleichröder estate. As Wend and his friends were about to leave, Bleichröder informs Wend that there is a reward for returning the items of the 2,000 men. Bleichröder gives Wend, 20% of the items' value, working out to 1,000 gold coins (equivalent to roughly one billion Japanese yen). Brantark also informs Wend that Alfred had no heirs, and as his disciple, he has inherited Alfred's estate.During the academy's summer break, Wend and his party take a passenger airship to the capital to attend his brother, Erich's wedding. Brantark is also flying to the capital to give the kingdom an update of the Bleichröder domain. As they were discussing their plans while at the capital, the airship is attacked by an undead ancient bone dragon. While Brantark focused his magic to protect the airship, Wend is sent out to engage the dragon. Using his flying and speed boost magic, Wend outmaneuvers the dragon, until he was also to imbue a powerful holy magic onto it, purging it of its dark spirit. Wend quickly collects the defeated dragon's bones and large magic stone into his magic bag, at the request of Brantark.

Upon arriving at the capital, Wend's party is met by Commander Warren, who escorts Wend to the castle to meet with the king. Brantark ask his old adventure party member Aruterio, who was also onboard the airship, to be Wend's guide and advisor, while Wend is at the castle. Once there, the king awards Wend the twin dragon medal for slaying the bone dragon and saving the airship. The king also bestows upon Wend the noble rank of baronet and the right to his own separate family order. While still before the king, Wend gets his first taste of noble politics as Lord Marshall Edgar and Lord Commissioner Rüchner quarrel over Wend's compensation from the kingdom, for the purchase of the dragon's bones and magic stone, as each try to appeal to Wend for their own political gain. Wend tries to get a word in, but they keep cutting him off. It wasn't until Cardinal Hohenheim intervenes and offers a compromise of 150,000 gold coins, as he too tries to influence Wend. As they leave the castle, Aruterio explains that now that Wend is a noble and a popular hero, he will constantly be chased by mercenaries wanting to become his retainer, as well as rich merchants will be begging for him to marry their daughters. At that moment, Wend realizes that he will never be able to go around to markets and towns the same way again.

Magic Proficiency
Wend has an unimaginable talent for magic. He is shown to have more magic capacity than his master, Alfred Reinford. After training with his master, he has shown considerable knowledge and power in a variety of spells. Every type of magic has a different Color. Wind magic is green, holy magic is white, earth magic is light pink, fire magic is light orange, ice/water magic is light blue and dark magic is Purple.


 * Magic Proficiency is effectively identical to its predecessor, Magic Resistance Mastery with the sole difference to master any form of magic spell for the user. It is a series of 6 element attributes (Fire. Ice, Earth, Wind, Holy and Dark). One for each Magic spell damage type, that scale with the User as they progress. When the user deals damage of a certain type, their Magic proficiency with that type increases. Once they hit certain amounts of Magic points, they will level up or gain several small buffs, which vary depending on the type of magic spell that the user use). ( Mage : Magic Damage, Magic Crit Chance, Mana Cost Reduction/ Ranged : Ranged Damage, Ranged Crit Chance, Movement Speed/ Melee : Melee Damage, Melee Crit Chance, Melee Speed).
 * Immense Mana - with great magic power comes great respon.. I mean capacity. This is very much true for Wend as starting off training, he already has higher magic capacity than his Master. At 12 years old, his mana has grown to where on the way to the capital for his brother's wedding, he could cast flight magic, barrier magic, and holy magic at the same time, thus beating the Ancient Undead Dragon. At the Empire's Rebellion, his mana grew even more to the point where he can multi cast magic, fight for around 3 days, and after the battle with his possessed master, still have enough magic power to destroy a city. Currently, his mana is still growing and has yet to show signs of stopping. After the Empire Rebellion, he has the highest magic capacity in the Lingaea Continent. His mana is now comparable to the Demons (the top race in this world with the highest magic capacities).
 * Immense Magic Power - Ever since training with his master, his magic has grown to be extremely powerful. Having aptitude in all elements and capable of casting multiple types of magic in one go. He was also able to beat out his future wives Katharina while hunting and Lisa the Blizzard while he was using her specialty, Ice Magic, and its strongest move, Absolute Zero.
 * Holy (Holy Attribute): The “holy attribute” can heal things like curse and injury releasing rays of magic power, they also can bless the weapon to be able defeat ghost and Spectre. Summon “holy light” to destroy many undead in a wide range.
 * The only magic he has been shown to be bad at is familiar summoning

Weapon Proficiency
He was seen carrying a sword and using a bow, but he is not good at using either weapons without using body enhancement magic first. Users are able to demonstrate an aptitude for the ways of the staff, being able to wield a staff with great proficiency and skill for close quarter combat purposes that can be used to their advantages.

If the staff possesses magical properties users channel/harness arcane energies/magic for conjuring spells, incantations and fight against mythical repelling their magical powers.


 * The power to possess the skills to wield a staff or wand.

Intelligence
Already having lived 32 years (despite his appearance) and holding the knowledge of his previous world, others consider him quite intelligent.


 * the ability to acquire and apply knowledge and skills. (a person or being with the ability to acquire and apply knowledge.)
 * the collection of information of military or political value.

Special Gift
Wendelin was already a gifted at cooking from his past life. This fact was heavily emphazise in the light novel and also heavily hinted deliberately in both the anime & manga. This uncanny ability became a great source of income for him.

Past Life

 * The name Shingo means "prudent, careful" (慎) (shin) and "I, me" (吾) (go).
 * Shingo's surname Ichinomiya means "one" (一) (ichi) and "temple, shrine, palace" (宮) (miya).

Trivia

 * Despite currently living in another world as Wendelin, Shingo actually still exists as himself back on Earth.
 * When his family found out he was a magician, his father told Wend not to get involved in the villages issues, but Wend didn't care and frequently gave free game he killed to the villagers.
 * When he was exchaning game for items, the fief’s inhabitants were properly deciding whose turn it would be next to do an exchange with him.
 * By the age of 18, Wend has one of the largest "legitimate" harems in the kingdom consisting of:
 * 15 wives
 * 3 fiancées
 * 1 mistress
 * Wend's total number of legitimate progeny is on par for a noble of his standing, sitting at 23; at least one child with each of his wives and mistresses.
 * Due to his large family, Wendelin will have a considerable amount of headaches when his children grow up (considering the ridiculous pressure and manipulation of nobles' lives).
 * In the Anime they show Wend with only one dragon medal on him after leaving the Imperial Castle, but when they show his painting there are 2 dragon medals.
 * Elise, Ina, Luise and Katharina all became pregnant in Voulme 13 Chapter 4
 * Wilma, Katie, Lisa and Therese all become pregnant in Volume 14 Chapter 8
 * According to Arnest Blitz all of Wends children wil be magicians.
 * Most of his brothers wives are from noble families who want to get close to Wend.
 * Unlike other noble famlies, Wend cares for all his children and wants to make sure they all have a secure future.
 * When he starts naming cities is his Earldom he uses his wives names for the cities.
 * At the end of the Novel it is stated by one of Wend's decendants that everyone in his bloodline becomes magicans and they are the most sought out people for marriage.
 * While trying to create soy sauce he started trading meat for soybeans with the farmers which caused the farmers to stop eating the soybeans ans saving them to trade with Wend.
 * Wend had thought to himself on many occasions that if things didn't work out in Helmut, he would defect to another country.